Let's Never Settle on the Meaning of 'Game of the Year' Signifies

The challenge of uncovering fresh releases continues to be the video game sector's most significant ongoing concern. Even in worrisome age of company mergers, escalating profit expectations, labor perils, the widespread use of AI, storefront instability, changing generational tastes, progress in many ways revolves to the dark magic of "breaking through."

Which is why my interest has grown in "honors" like never before.

Having just a few weeks remaining in 2025, we're completely in GOTY season, a period where the small percentage of enthusiasts not enjoying similar several no-cost shooters weekly complete their backlogs, discuss the craft, and recognize that even they won't get all releases. Expect comprehensive best-of lists, and we'll get "you overlooked!" responses to these rankings. A gamer general agreement chosen by media, content creators, and enthusiasts will be revealed at annual gaming ceremony. (Developers weigh in the following year at the DICE Awards and GDC Awards.)

All that sanctification is in enjoyment — there aren't any right or wrong answers when discussing the best releases of this year — but the stakes seem more substantial. Each choice made for a "GOTY", whether for the major GOTY prize or "Excellent Puzzle Experience" in fan-chosen honors, provides chance for wider discovery. A medium-scale game that went unnoticed at launch might unexpectedly gain popularity by competing with more recognizable (meaning well-promoted) major titles. Once 2024's Neva popped up in the running for recognition, I know without doubt that tons of players suddenly sought to see a review of Neva.

Traditionally, the GOTY machine has made minimal opportunity for the breadth of games launched every year. The challenge to overcome to consider all seems like a monumental effort; about 19,000 games were released on digital platform in 2024, while only seventy-four releases — including recent games and live service titles to mobile and virtual reality platform-specific titles — were represented across The Game Awards nominees. As popularity, discussion, and digital availability determine what people choose every year, there's simply not feasible for the structure of accolades to properly represent the entire year of releases. However, there's room for progress, if we can acknowledge it matters.

The Expected Nature of Game Awards

Earlier this month, prominent gaming honors, one of video games' most established awards ceremonies, revealed its contenders. Although the vote for top honor proper occurs in January, it's possible to notice the trend: 2025's nominations allowed opportunity for appropriate nominees — blockbuster games that garnered acclaim for polish and scale, hit indies welcomed with AAA-scale excitement — but in multiple of award types, we see a obvious predominance of familiar titles. In the incredible diversity of visual style and play styles, the "Best Visual Design" makes room for multiple open-world games set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a 2026 GOTY in a lab," an observer commented in digital observation I'm still amused by, "it would be a Sony open world RPG with turn-based hybrid combat, party dynamics, and luck-based replayable systems that incorporates chance elements and features light city sim construction mechanics."

GOTY voting, across official and community forms, has turned predictable. Multiple seasons of finalists and winners has birthed a template for what type of high-quality 30-plus-hour game can score GOTY recognition. There are titles that never break into GOTY or including "important" creative honors like Direction or Writing, frequently because to formal ingenuity and quirkier mechanics. The majority of titles published in a year are likely to be ghettoized into specialized awards.

Notable Instances

Hypothetical: Could Sonic Racing: Crossworlds, a title with review aggregate marginally below Death Stranding 2 and Ghosts of Yōtei, crack main selection of annual top honor competition? Or even one for excellent music (since the audio absolutely rips and deserves it)? Unlikely. Excellent Driving Experience? Certainly.

How good should Street Fighter 6 need to be to achieve Game of the Year appreciation? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and see the most exceptional performances of 2025 absent major publisher polish? Can Despelote's brief length have "enough" plot to deserve a (deserved) Excellent Writing recognition? (Furthermore, does annual event need Top Documentary award?)

Overlap in favorites across multiple seasons — on the media level, within communities — reveals a system progressively skewed toward a certain extended game type, or indies that generated sufficient impact to check the box. Not great for a field where finding new experiences is everything.

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Michael Johnson
Michael Johnson

A passionate travel writer and photographer based in Italy, sharing unique coastal adventures and cultural insights.